![]() The early shadow, aside of having a much simpler design, is also less tall.Īll of the character's unused versions of this vehicle (except for Mario) use Mario's body and tire textures. The rest of the characters have the same texture design as the final version, but the texture itself is pixelated in a different way, as shown below (zoom in the images to see it better): In consequence, the final version adds an extra object for this model part ( polygon0). The used version added a new material named mat_handle meant for the bike's handlebars.Besides, the screen is fully opaque in the early version, whereas in the final version it was changed to semitransparent. The final version uses a newly added texture ( metal_3.tex0). mat_screen, used for the screen's shading, originally used low_light.tex0 as the environmental texture.The final version for the mat_swingarm material added a new reference to low_light.tex0, meant for shading.The materials for the bike's body, named mat_body and mat_swingarm, originally had the culling set to Inside.This is because the reflection texture, low_light.tex0, is mapped differently in the model. The early version appears noticeably more shiny.The back tire is positioned more upwards than in the final version.The front tire and the handlebars are missing.Toad's early Bullet Bike, as seen in the Grand Prix class selection screen video. While not apparent in the renders below, the early version is noticeably smaller than the final version. All the characters except the Miis have an older version. The Quacker used to have a completely different model, which had a smaller head, handlebars coming from the head instead of a pole from the seat, and a glass barrier around the driver's seat. This code will also display early character animations in some cases: For everything else, it is assumed they're identical between the early and final versions.Īctivate the code below and enter a VS Race / Time Trial / Battle to see these versions of the vehicles. In this article, only the elements (model files, textures, etc.) and characteristics that are different from the used vehicles will be documented. For this reason, what will be referred to as "final version" in this article will be these "_4" multiplayer variants, unless otherwise stated. Given that the final version of the game uses different variants of the vehicles for multiplayer (with these ending with "_4") and also how some of these unused variants have byte-to-byte identical vehicle model files to the multiplayer counterparts, it is likely that these unused files are earlier versions of the multiplayer variants of the vehicles. ![]() There are many variants of the karts with an "_2" at the end of the filename, which go unused. The directory /Race/Kart/ contains all of the vehicle files in the game.
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